約 3,533,064 件
https://w.atwiki.jp/zillionsofgames/pages/201.html
<List of chess variants> 2 Chess-derived games チェスから派生したゲーム 2.1 Orthodox chess rules 正統のルール 2.1.1 Orthodox rules on a standard 8×8 board 標準の8x8盤を用いた正統のルール 2.1.1.1 Different starting position 異なった開始位置 2.1.1.2 Different number of pieces 異なった駒数 2.1.2 Orthodox rules on an unorthodox board 正統でない盤を用いた正統のルール 2.2 Unorthodox rules with traditional pieces 伝統的な駒を用いた非正統のルール 2.2.1 Unorthodox rules on a standard 8×8 board 標準の8x8盤を用いた非正統のルール 2.2.1.1 Multimove variants 複数回移動のバリアント 2.2.1.2 Incomplete information or elements of chance 不完全情報または運要素 2.2.2 Unorthodox rules on an unorthodox board 正統でない盤を用いた非正統のルール 2.3 Unorthodox rules using nontraditional pieces 伝統的でない駒を用いた非正統のルール 2.3.1 Nontraditional (fairy) pieces on a standard 8×8 board 標準の8x8盤を用いた伝統的でない駒(フェアリー駒) 2.3.1.1 Empress and/or princess pieces 女帝駒/王女駒 2.3.1.2 Other unorthodox pieces その他の正統でない駒 2.3.2 Unorthodox pieces using unorthodox boards 正統でない盤を使用した正統でない駒 2.4 Single-player variants 1人用のバリアント 2.5 Variants for more than two people 3人以上用のバリアント 2.6 Games inspired by chess チェスからインスピレーションを受けたゲーム 3 Chess-related historical and regional games チェス関連の歴史的・地域的ゲーム 3.1 Historical 歴史的ゲーム 3.2 Regional 地域的ゲーム <Chess-derived games> This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries. These chess variants are derived from chess by changing the board, board setup, pieces, or rules. <2.1 Orthodox chess rules> Many variants employ standard chess rules and mechanics, but vary the starting position of the pieces or number of pieces. <2.1.1 Orthodox rules on a standard 8×8 board> <2.1.1.1 Different starting position> These variants use standard boards and pieces, but the pieces start on nontraditional squares. In most such variants, the pawns are placed on their usual squares, but the position of other pieces is either randomly determined or selected by the players. The motivation for these variants is usually to nullify established opening knowledge. The downside of these variants is that the initial position usually has less harmony and balance than the standard chess position. Chess960 (or Fischer Random Chess) <by Bobby Fischer (1996) The placement of the pieces on the first rank is randomised, with the opponent s pieces mirroring it. Displacement chess Some pieces in the initial position are exchanged but the rules remain exactly the same. Some examples of this may be that the king and queen are flipped, or the knight on the b-file is traded with the bishop on the f-file. Pre-chess Proposed by Pal Benko in 1978. The game starts with white and black pawns set as usual, but the initial position of other pieces is selected by the players. White first places one of his pieces on his first rank, and then Black does the same. Players continue to alternate in this manner until all pieces have been placed, with the only restriction being that bishops must be on opposite-colour squares. The game then proceeds in the usual way. Transcendental chess Similar to Chess960, but the opening white and black positions do not mirror each other. Upside-down chess The white and black pieces are switched so that White s pieces are on the 8th rank, with pawns on the 7th rank, one step away from promotion. The starting position looks like a standard chess starting position, but from the other player s perspective. As the pawns are blocked by pieces in the starting position, the game always starts with a knight move and smother checkmates are common. <2.1.1.2 Different number of pieces> These variants use standard chess pieces on a standard board, but players begin with unorthodox numbers of pieces. For example, starting with multiple queens or fewer pawns. Many such games use unbalanced starting positions, with one player having more or less of a particular piece than the other player. Charge of the Light Brigade Apart from the usual king and pawns, one side has three queens and the other has seven knights. Dunsany s chess (and the similar Horde chess) One side has standard chess pieces, and the other side has 32 pawns (or 36 in the case of Horde chess). Endgame chess (or The Pawns Game) Players start the game with only pawns and a king. Normal check, checkmate, en passant, and pawn promotion rules apply. Handicap chess (or Chess with odds) Variations to equalise chances of players with different strength. Peasants Revolt <By R. L. Frey (1947) White has a king and eight pawns (the peasants) against Black s king, pawn, and four knights (the nobles). Black has the advantage. To narrow the contest, the game has also been played with three knights (on b8, c8, and g8) instead of four. Sixteen Pawns White plays without his queen, but chooses where on the third and fourth ranks to place eight extra pawns. By Legall de Kermeur (18th century). Alexandre Deschapelles and Louis-Charles Mahé de La Bourdonnais later established that eight extra pawns favour White too much, and hence played the game with only five, six, or seven extra pawns for White instead. Really Bad Chess A mobile video game by Zach Gage; Each player has one king and fifteen other pieces selected at random. Weak! White has the usual pieces, Black has one king, seven knights, and sixteen pawns. This game was played at a Columbia University chess club in the 1960s. <2.1.2 Orthodox rules on an unorthodox board> In these variants, the same pieces and rules as in chess are used, but the board is different; It can be smaller or larger, the shape of either the board or individual spaces can be non-square or modular,[14] or it can even be extra-dimensional or unbounded. The movement of pieces in some variants is modified in concurrence with the geometry of the gameboard. Active Chess Played on a 9×8 board, adding a queen with an extra pawn in front. Invented by G. Kuzmichov (1989), whose students tested the game, deciding that the optimal starting position was to place the second queen on the eighth or ninth files. Balbo s Game <By G. Balbo (1974) A novel-shaped board with 70 squares. Full armies for each player, minus one pawn. No castling. Brusky s Hexagonal Chess <By Yakov Brusky (1966) Chess on an irregular board of 84 hex cells. Same as Gliński s Hexagonal Chess, but with ten pawns instead of nine, linear startup, two forward move directions for pawns, pawns capture forward diagonally, and castling. Circular chess Played on a circular board consisting of four rings, each of sixteen squares. Cross chess <By George Dekle Sr. Cross-shaped cells, board geometry like hex chess but moves akin to normal chess (e.g. bishops have four directions (not six); queens eight (not twelve)). Extra rook, knight, and pawn per side. Cylinder chess Played on a cylinder board with a- and h-files "connected". Thus a player can use them as if the a-file were next to the h-file (and vice versa). De Vasa s Hexagonal Chess <By Helge E. de Vasa (1953) Chess on a rhombus-shaped board of 81 hex cells. Same as Gliński s Hexagonal Chess, but linear startup, two forward move directions for pawns, pawns capture forward diagonally to the side, and castling. Double Chess <By Julian Hayward (1916) Two full armies per side on a 12×16 board, the first to mate an enemy king wins. Pawns advance up to four steps on their first move. Capablanca found the game "remarkably interesting". Doublewide chess Two regular chessboards are connected (for a 16×8 play surface). Each player plays with two complete sets of chess pieces. Flying chess Played on a board of 8×8×2, giving a total of 128 cells. Only certain pieces can move to and from the additional level. Gliński s Hexagonal Chess <By Władysław Gliński (1936) The most popular version of chess for the hex board. Includes three bishops, nine pawns, 91 hex cells. Grid chess The board is overlaid with a grid of lines. For a move to be legal, it must across at least one of these lines. Hexagonal chess A family of variants played on a hexgrid with three colours and three bishops. Infinite chess Numerous players and mathematicians have conceived of chess variations played on an unbounded chessboard.[15] In one example, when using "Converse s rules," the pieces and their relative starting positions are unchanged - only the board is infinitely large.[16] Los Alamos chess (or Anti-Clerical chess) Played on a 6×6 board without bishops. This was the first chess-like game played by a computer program. Masonic Chess <By George Dekle Sr. Every other board rank is indented. Same as chess, with moves adapted to the new brickwork-like board. McCooey s Hexagonal Chess <By Richard Honeycutt and David McCooey (1978-1979) Chess on the same hexagonal board as Gliński s Hexagonal Chess, but using a different starting array, seven pawns instead of nine, and pawns capture forward diagonally. Millennium 3D chess <By William D Agostino (2001) An easy-to-learn 3D variant played on an 8×8×3 board. Minichess A family of variants played with regular chess pieces and standard rules, but on a smaller board. Polgar reform chess In his book Reform-Chess (1997), László Polgár proposed several variants played on board of size 5×8, 6×8, 8×6, or 9×6. The initial piece setup is determined by players in the same way as in Benko s Pre-chess. There are special rules for castling depending on the board. Polgar recommended these variants to train creativity and to speed up the game. Polgar Superstar Chess Hexagonal variant played on a special star-shaped board. Invented by László Polgár (2002). Rhombic chess <By Tony Paletta (1980) Uses a hex-shaped board comprising 72 rhombus cells. Normal set of chess pieces move edgewise or pointwise. Checkmate objective as usual. Shafran s Hexagonal Chess <By Grigorevich Shafran (1939) Chess on an irregular hex board of 70 cells. Same as Gliński s Hexagonal Chess, but differs by starting position, pawn first-move options, pawns capturing forward diagonally, and castling. Spherical chess A family of variants played on a chessboard wrapped around a sphere. The a- and h-files are adjacent. The poles are circular or octagonal and may or may not be occupied according to the variant. There are no board edges, so kings always have eight adjacent squares. Trans-polar diagonal moves mostly differentiate between variants.[23][24] Three-dimensional chess (or 3D chess) A family of variants using two or more boards at different levels. Tri-D Chess (or Star Trek Chess) The 3D version of chess depicted in the television series Star Trek. Rulesets created by fans. <2.2 Unorthodox rules with traditional pieces> These variants introduce changes in the mechanics of the game, such as movement of pieces, rules for capturing, or winning conditions, using standard chess pieces. <2.2.1 Unorthodox rules on a standard 8×8 board> Andernach chess A piece making a capture changes colour. Atomic chess Capture on any square results in an "atomic explosion" which kills (i.e. removes from the game) all pieces in the eight surrounding squares, except for pawns. Beirut Chess <By Jim Winslow (1992) Players secretly equip one of their men with a "bomb", which can be detonated at any time, wiping out all pieces on surrounding squares. Win by checkmating the opponent, or blowing up his king. Benedict chess Pieces are not allowed to be "captured". Example if a white bishop captures a black knight, that knight is then removed and replaced with a white knight on the same square. The attacking bishop does not move. Checkers chess Normal rules of chess. However, pieces can only move forwards until they have reached the far rank. Checkless chess Players are forbidden from giving check except to checkmate. Circe chess Captured pieces are reborn on their starting squares. Crazyhouse Captured pieces change the colour and can be dropped on any unoccupied location. There are two variations of this variant, known as Loop chess and Chessgi. Cubic Chess <By Vladimír Pribylinec (1977) Piece cubes display the six piece types, a player can promote any pawn by rotating its cube to match a captured piece type. Dynamo Chess <By Hans Klüver and Peter Kahl (1968) Capturing is replaced by pushing or pulling enemy pieces off the board. A close variant of Push Chess (by Fred Galvin, 1967). Einstein chess Pieces transform into more or less powerful pieces when they move. Extinction chess To win, a player must capture all of any one type of pieces of the opponent (for example, all the knights an opponent has, or all their pawns, etc.). Guard chess (or Icelandic chess) Allows captures only when a piece is completely unprotected by friendly pieces. Checkmate occurs when the piece forcing the mate is protected and therefore cannot be captured. Haft Schrödinger Chess (and Schrödinger s Chess) Every piece starts in a quantum superposition initially able to be any piece until the waveform is collapsed by observation. As in chess, Haft Schrödinger Chess does not have hidden information, whereas Schrödinger s Chess is regarded as a game of hidden information. Hierarchical chess Pieces must be moved in the order pawn, knight, bishop, rook, queen, king. A player who has the corresponding piece but cannot move it loses. Hostage chess Captured pieces are held in the capturer s "prison", and can be released by the opponent and dropped into play (like shogi) via a "hostage exchange". By John Leslie (1997). Jedi Knight chess Knights may move three steps diagonally or horizontally or both, depending on the rules accepted. Kamikaze chess (or Hara-Kiri chess) <From B. G. Laws (1928) When capturing, the capturing piece is removed from play also. So, a king cannot defend itself by capturing an attacker. A capture is not allowed if it exposes the king to discovered check. Kamikaze chess A variant of Losing chess. The king is royal and removing a check takes precedence over capturing. The king must be lost last; moving into check is permitted after all other men have been captured. King of the Hill In addition to checkmate, a legal move that moves one s own king to one of the center squares (d4, d5, e4, e5) wins. This is analogous to sannin shogi s rule that allows a player to win by legally moving their king to the center. Knight Relay chess Pieces defended by a friendly knight can move as a knight. Knightmate (or Mate The Knight) <By Bruce Zimov (1972) The goal is to checkmate the opponent s knight (initially on e-file). The kings on b- and g-files can be captured as other pieces. Pawns can promote to kings but not to knights. Legan chess Played as if the board would be rotated 45°, initial position and pawn movements are adjusted accordingly. Losing chess (or Antichess, Giveaway chess, Suicide chess, Killer chess, Take-all chess, ・Reverse chess) Capturing moves are mandatory and the object is to lose all one s pieces. There is no check; the king is captured like an ordinary piece. Madrasi chess (or Weird chess) A piece which is attacked by the same type of piece of the opposite colour is paralysed. Monochromatic chess All pieces must stay on the same colour square as they initially begin. Patrol chess Captures and checks are only possible if the capturing or checking piece is guarded by a friendly piece. PlunderChess The capturing piece is allowed to temporarily take the moving abilities of the piece taken. Pocket Knight Chess (or Tombola Chess) Players have an extra knight they keep at the side of the board. Once during the game, a player may place the knight on any empty square for his move. Play then proceeds as normal. Portal Chess Any of a number of games that involve pieces or squares for teleportation around the board(s). Progressive Chess The initial piece placement is the same as in regular chess, but in this players, rather than just making one move per turn, play progressively longer series of moves. Racing Kings Players race kings to the 8th rank. Captures, but no checks or checkmate. "... one of the more inspired creations of Vernon Parton".[37] Refusal chess (or Outlaw chess, Rejection chess) A played move can be refused by the opponent, forcing the first player to change to another move, which must be accepted. The only exception is when only one legal move is possible. Replacement chess Captured pieces are not removed from the board but relocated by the capturer to any vacant square. Rifle chess (or Shooting chess, Sniper chess) When capturing, the capturing piece remains unmoved on its original square, instead of occupying the square of the piece captured. Three-check chess A player wins if he checks the opponent three times. Way of the Knight Somewhat based on role-playing games, where pieces can improve their experience levels and so promote by capturing. <2.2.1.1 Multimove variants> In these variants one or both players can move more than once per turn. The board and the pieces in these variants are the same as in standard chess. Avalanche chess Each move consists of a standard chess move followed by a move of one of the opponent s pawns. Chess (i,j) White gets i moves per turn and black gets j moves per turn. The destined winner is known for all (i,j) pairs except for (1,1) and (2,2).[41] The second author has offered a $1,000 prize for a proof that white wins, loses, or draws Chess (2,2).[citation needed] Doublemove Chess <By Fred Galvin (1957) Similar to Marseillais chess, but with no en passant, check or checkmate. The object is to capture the king. Double-Take Chess Each player, once per game, can make two moves during one of their turns. These two moves cannot be used to place the opponent s king in checkmate. Kung-Fu chess A variant without turns. Any player can move any of his pieces at any given moment. Marseillais chess (or Two-move chess) After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King) White has the king and four pawns against the entire black army but may make two successive moves per turn. Progressive chess (or Scottish chess) White moves once, then Black moves twice, then White moves three times, and so on. <2.2.1.2 Incomplete information or elements of chance> In contrast to classical chess, these are not games of perfect information; luck or chance events are added as an element, such as in poker or backgammon. ChessHeads Played with cards that change the game rules. Dark chess The player sees only squares of the board that are attacked by their pieces. Dice chess The pieces a player is able to move are determined by rolling a pair of dice. Fantasy Chess Chess with wargaming added. Players fight for squares (which can be co-occupied) using dice. Can be expanded to four players; piece capability can improve each game. Knightmare Chess Played with cards that change the game rules. Kriegspiel Neither player knows where the opponent s pieces are but can deduce them with information from a referee. No Stress Chess Marketed for teaching beginners, the piece(s) a player is able to move are determined by drawing from a deck of cards, with each card providing the rules for how the piece may move. Neither castling nor en passant is allowed. Penultima An inductive variant where the players must deduce hidden rules invented by "Spectators". Play It By Trust <By Yoko Ono (1966) Both players pieces are white, which means after a few moves, players must learn to trust each other as to whose pieces are whose. Schrödinger s chess Players minor pieces are concealed so the opponent does not know what they are until revealed. When covered, pieces move in a restricted way (as queens that can only move two squares). Synchronous chess Players try to outguess each other, moving simultaneously after privately recording intended moves and anticipated results. Incompatible moves, for instance to the same square with no anticipated capture, are replayed. Alternatively, two pieces moving to the same square are both captured, unless one is the king, in which case it captures the other. Play ends with capture of king. Viennese Chess A barrier or screen between the two halves of the chessboard, two players then place their pieces on their half of the board. The barrier is then lifted and the game is then played as in orthodox chess. <2.2.2 Unorthodox rules on an unorthodox board> Alice Chess Played with two boards a piece moved on one board passes "through the looking glass" onto the other board. By V. R. Parton (1953). Apocalypse On a 5×5 board, each side has two knights and five pawns, win by eliminating all enemy pawns. Prepared moves are executed simultaneously. By C. S. Elliott (1976). Chad Kings are limited to 3×3 "castles" on a 12×12 board dominated by eight rooks per side which can promote to queens. By Christian Freeling (1979). Chessence Nine men per player move according to their relative positions to each other on a 6×9 board with missing squares and kings immobile in the corners. By Jim Winslow (1989). Congo Kings (lions) are limited to 3×3 "castles" on a 7×7 board. By Demian Freeling (1982). Diplomat chess Played on a circular board with 43 cells, including the centre circle which is considered orthogonal and diagonal to every adjacent cell. Includes a diplomat piece which instead of capturing can suborn enemy pieces.[52] Dragonfly Played on a 7×7 or hex board, no queens, captured non-pawn pieces never die (ala Chessgi) and can be dropped on any open square. By Christian Freeling. Jesön Mor Nine knights per side on a 9×9 board. The first to occupy square e5, and then leave it, wins the game. From Mongolia. Parallel Worlds Chess A 3D variant using three boards, each player commands two armies, capturing either enemy king wins. The middle board is a sort of "twilight zone" obeying its own rules. By R. Wayne Schmittberger (1980s). Rollerball Inspired by the sci-fi film of the same name, pieces move clockwise around a Roller Derby-like track. By Jean-Louis Cazaux (1998). Sovereign Chess This variant is played on a 16×16 board. In addition to the standard black and white pieces, the board is also encircled by 80 other coloured pieces (10 colours of 8 pieces each). Coloured squares near the center of the board correspond to the coloured pieces around the board, and when a player s piece occupies a coloured square, that player gains control of the matching coloured pieces. If a piece on a coloured square is moved or captured, control of the matching pieces is lost (transferred to the other player in case of capture). By Mark Bates. Troy The Trojan war fought on a 91-cell hexagonal board. Achilles/Hector are immune from capture by Trojan/Greek soldiers. By the Fanaat games club (the Netherlands). Zonal chess Board has triangular wings or "zones" on either side of the main 8×8 board. Queens, bishops and rooks that start from one of the squares in either zone may change direction and keep going on the same move. A queen, for example, could zig around an obstruction and attack a piece in the opposite zone. The power to change direction only applies when a piece s move starts from a zonal area. It is possible (using the queen and rook) to cross the board from one zone to another, but any piece entering a zone cannot make use of the extended move. <2.3 Unorthodox rules using nontraditional pieces> <2.3.1 Nontraditional (fairy) pieces on a standard 8×8 board> Most of the pieces in these variants are borrowed from chess. The game goal and rules are also very similar to those in chess; however, these variants include one or more fairy pieces which move differently from chess pieces. Anti-King chess <By Peter Aronson (2002) Features an anti-king. This piece is in check when not attacked. If a player s anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy men, but can capture friendly men. A king may not attack the opponent s anti-king. The anti-king may not check its own king. Other rules the same as in standard chess, including check and checkmate to the regular king. Baroque (or Ultima) Pieces on the first row move like queens, and pieces on the second row move like rooks. They are named after their unusual capturing methods. For example, leaper, immobilizer and coordinator. Berolina chess Which uses the Berolina pawn instead of the normal pawn, all other things being equal. Chess with different armies Two sides use different sets of fairy pieces. There are several armies of approximately equal strength to choose from including the standard FIDE chess army. Duell Dice are used instead of pieces. Falcon-Hunter Chess <By Karl Schulz (1943) A falcon moves forward as a bishop; backward as a rook. The hunter moves forward as a rook; backward as a bishop. Players introduce the fairies as the game progresses. Grasshopper chess The pawns can promote to grasshopper, or grasshoppers are on the board in the initial position. Pocket mutation chess Player can put a piece temporarily into the pocket, optionally mutating it into another (including fairy) piece. Spartan chess Black (the Spartans) has an army headed by two kings, which otherwise consists exclusively of unorthodox pieces, and battles the standard FIDE army (the Persians) of white. <2.3.1.1 Empress and/or princess pieces> There are a number of variants which use the empress (rook + knight) and princess (bishop + knight) compound pieces. The empress is also named marshall, chancellor, etc.[58] The princess is also called cardinal, archbishop, janus, paladin, etc.[59] Another compound piece is the amazon (queen + knight). To adapt to the new pieces, the board is usually extended to 10×8 or 10×10 with additional pawns added.[60] Almost Chess <By Ralph Betza (1977) Uses an 8×8 board, with the conventional starting position, but queens are replaced by chancellors (empresses). Sort of Almost Chess <By Ralph Betza (1994) A related variant, where one player has a queen and the other has a chancellor. Capablanca chess A variant by the former world chess champion, José Raúl Capablanca. Played on a 10×8 board with chancellor (empress) and archbishop (princess). Capablanca random chess <By Reinhard Scharnagl (2004) Generalises all possible variants of Capablanca chess with random starting positions following a method similar to that used in Chess960. Chigorin Chess <By Ralph Betza (2002) Similar to Sort of Almost Chess, but White s minor pieces are all knights and Black s are all bishops. Embassy Chess <By Kevin Hill (2005). Uses a 10×8 board with marshall (empress) and cardinal (princess). The starting position is borrowed from Grand Chess. Gothic chess A commercial variant played on a 10×8 board with chancellor (empress) and archbishop (princess). Grand Chess <By Christian Freeling (1984) Uses a 10×10 board with marshall (empress) and cardinal (princess). Janus chess <By Werner Schöndorf (1978) Uses a 10×8 board with two januses (princesses). Maharajah and the Sepoys Black has a complete army, White only one piece the maharajah (amazon). Modern Chess <By Gabriel Vicente Maura (1968) Played on a 9×9 board, with an extra pawn and a prime minister (princess). Seirawan chess <By GM Yasser Seirawan and Bruce Harper (2007) A commercial variant. Uses a standard 8×8 board with elephant (empress) and hawk (princess).[61] <2.3.1.2 Other unorthodox pieces> The pieces in these variants are borrowed from both chess and another game. The game goal and rules are either the same or very similar to those in chess. However, these variants include one or more fairy pieces which move differently from chess pieces. Chessers <By Christopher Schwartz and Sander Beckers. Played on a regular chessboard but with checkers integrated with standard chess pieces. Playing cards on a chessboard A card game allowing open play on a board with rectangular sectors, just as in chess or checkers, but with the application of playing cards. Proteus <By Steve Jackson Games A chess variant using dice to represent normal chess pieces. <2.3.2 Unorthodox pieces using unorthodox boards> Bomberman chess Inspired by the Bomberman video game series. Played on a 10×8 board with special bomb and defuser pieces. The bomb can be exploded on its turn in vertical and horizontal directions (similar to the movement of a rook), destroying any pieces in the blast range. The defuser can capture a bomb. Chesquerque <By George Dekle Sr. Played on four Alquerque boards combined. Includes an extra pawn and archbishop per side. Chess on an Infinite plane One type of infinite chess. Seventy-six pieces are played on an unbounded chessboard. The game uses orthodox chess pieces, plus guards, hawks, and chancellors. The absence of borders makes pieces effectively less powerful (as the king and other pieces cannot be trapped in corners), so the added material helps compensate for this.[60] Despite the infinite playing area, mathematical investigations have shown that in a general endgame, one player can force a win in a finite number of moves.[67] There is also a sub-variant which uses the huygens, possibly making the game mathematically undecidable.[68] Chess on a Really Big Board Played on a 16×16 board, with twelve piece types (six being the orthodox chess pieces). Has many subvariants, including a larger 24×24 version and a three-dimensional 16×16×16 version. Dragonchess <By Gary Gygax(co-creator of Dungeons Dragons) Uses three stacked 8×12 boards, with fantasy pieces. Gess Chess with variable pieces, played on a Go board. Omega chess On a 10×10 board with four extra squares, one per corner. Includes the champion and wizard fairy pieces. Both are leapers, with different ways of leaping. Raumschach Called "the classic 3D game" (Pritchard). Played on a 5×5×5 board, including a new piece (the unicorn) for moving through cube vertices. Shako <By Jean Louis-Cazaux (1997). Played on a 10×10 board. New pieces are the cannon from xiangqi (Chinese chess) and an elephant moving as a fers+alfil of old shatranj (ancestors of queen and bishop), so diagonally one or two squares with jumps allowed. Stealth chess Played in the fictional Ankh-Morpork Assassins Guild from the Discworld series of books; played on an 8×10 board. The fairy piece is the Assassin. Stratomic <By Robert Montay-Marsais (1972) Adds nuclear missiles to the standard chess array on a 10×10 board. When launched they irradiate any 3×3 area (friendly pieces included) except kings. Triangular Chess <By George Dekle Sr. Board comprises 96 triangles. The rook and bishop have three directions; the queen, six. Three extra pawns and a unicorn. Tri-Chess A variation of Triangular Chess. The rook and bishop are increased to six directions; the queen, to twelve. By George Dekle Sr. 2000 A.D. <By V. R. Parton Played on a 10×10 board, features the empress, capricorn, gorgon, chimaera, dragon, mimotaur, unicorn, and fury fairy chess pieces. Wildebeest Chess <By R. Wayne Schmittberger (1987) Uses an 11×10 board, each player has two camels and a wildebeest (camel + knight). Pawns move one, two, or three squares initially. Wolf Chess <By Arno von Wilpert (1943) On an 8×10 board, with fairy pieces wolf (empress), fox (princess), nightrider, sergeant (almost a Berolina pawn), and elephant (amazon). <2.4 Single-player variants> Similar to solitaire, there are a few chess variants for a single player. Unlike chess puzzles, these variants have a random starting position. Some of these are similar to permutation chess problems, for example the game Queen s Quadrille, which was invented by Karen Robinson in 1998. All chess pieces (except pawns) are randomly placed on a 4×4 board. Then one of the queens is removed and the game is started. Pieces move as usual, however capturing is not allowed. A player can move white and black pieces in any order, without regard for colour. The goal is to move the queen along a predetermined pattern; for example from one corner to the other, or visit all squares on the board only once. The same idea is found in the game Hippodrome, which was invented by Andy Lewicki in 2003. The initial position is obtained by placing four knights on the first row and all other pieces from a chess set (except pawns) on the remaining fields. Then one of the pieces (except knights) is removed and the game is started. The goal is to move all knights to the opposite rank. In 1998 Robinson also invented a game which Hans Bodlaender named Chess Contradance, as the setup is like a contradance with the two lines facing each other. The pieces are setup as in regular chess, but without pawns. The first and eighth ranks are safe havens, i.e., no piece can be captured on these ranks. The object of the puzzle is to move the pieces such that all pieces move to the opposite back row without ever putting any piece in danger of being captured. Black and White alternate moves. <2.5 Variants for more than two people> Bosworth A four-player variant played on 6×6 board. It uses a special card system with the pieces for spawning. Bughouse chess (or Exchange chess, Siamese chess, Swap chess, Tandem chess, Transfer Chess) Two teams of two players face each other on two boards. Allies use opposite colours and give captured pieces to their partner. The two-player version of the game, played with only one board, is Crazyhouse. Business chess Played with two teams using normal chess playing rules but allowing up to five variations of the game. The team may discuss and play alternative moves freely. Djambi Can be played by four players on a 9×9 board and four sets of special pieces. Pieces can capture or move those of an adversary. Captured pieces are not removed from the board, but turned upside down. There are variants for three or five players (Pentachiavel). Enochian chess A four-player variant with magical symbolism, associated with the Hermetic Order of the Golden Dawn. Forchess A four-player variant using the standard board and two sets of standard pieces. Fortress chess A four-player variant played in Russia in 18th and 19th centuries. Four-player chess (or Four-handed, Four-man, Four-way chess) Can be played by four people and uses a special board and four sets of differently coloured pieces. Quatrochess <By George Dekle Sr. A four-player variant, in addition to the standard chess army, each side controls a chancellor, archbishop, mann, wazir, fers, two camels, and two giraffes. Three-Man Chess <By George Dekle Sr. Three chessboard halves fused into one, first to checkmate wins. Three-player chess A family of variants specially designed for three players. Tri-Chess <By George Dekle Sr. For three players; 150 triangular cells; chancellor (empress) and cardinal (princess) replacing queen. <2.6 Games inspired by chess> Arimaa A game inspired by Garry Kasparov s defeat by chess computer Deep Blue. This game is easy for people to understand but difficult for computers to play well. To prove that Arimaa is computer resistant, a $10,000 USD prize is offered for developing a program to defeat the top human Arimaa players. ChessWar Complex strategy game played with chess pieces and board. Martian chess Played with Icehouse pieces. Navia Dratp A cross between shogi and miniature wargaming. The Duke An abstract strategy game where the board, pieces, and gameplay mechanics have some strong parallels with chess. Flick Chess No rules chess. Players need to flick pieces to knock down the entire opponent s army. A mobile version was published by Sama Sama Studios. For the Crown A cross between chess and a deck-building game where pieces must be purchased in-game. Chess Evolved Online An online chess variant with customizable armies and Collectible Card Game elements. <3.1 Historical> Chaturaji:チャトラジ:Ancient India 4人制のchaturanga,ダイスを使用 Chaturanga:チャトランガ:Ancient India チェス関連ゲームの共通の祖先 Shatranj:シャトランジ:Ancient Persia Chaturangaより派生 Tamerlane chess:チムール・チェス:Timur Shatranjより発展 Courier chess:クーリエ・チェス:Europe 13世紀~19世紀のヨーロッパ Shatranjから現代チェス(Modern chess)への途中過程 Grant Acedrex(Medieval Chess)::Medieval Spanish 13世紀のスペイン Short assize::England,Paris 12世紀後半のイギリスとパリ <3.2 Regional> Shogi:将棋:Japan Janggi:チャンギ:Korea Xiangqi:シャンチー:China Banqi(Chinese Half chess):China Game of the Three Kingdoms:China Jungle(Dou Shou Qi,The Jungle Game,Jungle Chess,Animals Chess,Oriental Chess,Children s Chess):闘獣機:China Chandraki:Tibet Shatar:シャタル:Mongolia Hiashatar:ヒャーシャタル:Mongolia Makruk:マークルック(マックルック):Thailand Sittuyin:シットゥイン:Burma Khmer ouk:Cambodia(信憑性に異議あり) Rek Chess:Cambodia Main chator:Malaysia,Indonesia,Philippines Samantsy:Madagascar Senterej:Ethiopia Wikipedia List of chess variants)https //en.wikipedia.org/wiki/List_of_chess_variants 変則チェス 変則チェス1 変則チェス3
https://w.atwiki.jp/magicalmaestro/pages/228.html
ステキな自動車 トゥモロー・シリーズ第二弾。 未来の便利(!?)な車を紹介。 1.登場キャラ 特筆するキャラはなし 2.作品で使用された音楽 "Lovely Lady" (Jimmy McHugh) "All God s Chillun Got Rhythm" (Bronislau Kaper / Walter Jurmann) 3.備考 トゥモロー・シリーズには、他に以下の3作がある。 House Of Tomorrow(こんなお家は 1949年6月11日) T.V. Of Tomorrow(うらやましいテレビ 1953年6月6日) Farm Of Tomorrow(楽しい農場 1954年9月18日) Directed by Tex Avery Produced by Fred Quimby Origial music by Scott Bradley 作品一覧に戻る
https://w.atwiki.jp/83452/pages/17939.html
■ 「律……?」 嘘だ。 「律っ!」 嘘だろ。 部屋には誰もいなかった。 静かで痛々しい沈黙を貫いていて、私の荒々しい動悸の声が漏れてるだけ。 なんで。 なんで律がいないんだよ。 私はベッドの上を見た。 携帯電話だけが、ポツリと置いてあった。 なんで。 私はゆっくりベッドに近付いて、携帯を手に取った。 『早く帰ってこいよ。待ってるかr』 打ちこんでる途中。 どういうこと? 何かあったの? 打ちこんでる途中に、『打ちこめなくなる』状況になった? 「……嘘」 嘘、だよね。 そんなの、私、認めない。 嘘でしょ、律。 ねえ。 返事しろよ。 決壊した。 泣くの、別に堪えてたわけじゃないのに。 私は膝をついて、声を張り上げた。 律――。 嫌だ、嫌だよ。 おいてかないで。消えないで。 私、律の隣にいたいんだよ。一緒にいたいんだよ。 だから、行かないで! 「りつ……りつっ……ひっく、っ……りつぅ……」 名前を呼んだ。 律。 帰ってきてよ。 律がいなきゃ、私、駄目なんだ。 別に、失ったから気付いたわけじゃなくて。 律がいなきゃ駄目だから、幽霊になっちゃって悲しんだし、泣いたんだよ。 律がいなきゃ、駄目なんだ。 律じゃなきゃ嫌なんだ。 律が、いなきゃ。 だから、いなくならないで。 戻ってきてよ! 後は何にも要らないから。 もうそれ以外、何にも望まない。 知りたいこともないから。 律が傍にいれば。 隣にいてくれれば。 笑ってくれれば。 話せれば。 それで、十分だったのに。 私はそんなささやかな日々が、本当に大好きだったのに。 なんで、なんでこんなの――。 「律――」 呼びかけは虚しく響いて、誰も返事はしなかった。 私は、泣いた。恥なんて知らなかった。 叫んで、もうわけがわからなくなるぐらい泣いた。 その時、階段を誰かが駆け足で上がってくる音が聞こえた。 えっ? 恥ずかしながら、私は律のなんでもを知ってる。 手を見ただけで律だってわかるし、当然お互いそうだった。 もちろん、足音も。 それが例え、走ってたとしても。 律の駆け足はわかる。 例え、階段を上がる音でも――。 まさか。 「律っ!」 「澪っ!」 ドアを突き破って入ってきたのは。 緑の患者服を着た、律だった。 「り、律――うわっ」 私が立ちあがって何かを言おうとする前に、律は思いっきり私に抱きついてきた。 その勢いで、私たちは倒れて。私は尻餅をつきながら律の抱擁を受け止めた。 律はその両腕を私の肩の上から首の後ろまで回して、きつくきつく抱きしめた。 私は、いろんなことが一気に頭に入ってきて、何も言えなかった。 「あっ……」 私は気付いて、声を漏らした。 ――触れてる。 声も、聞こえてる。 「り、律……触れるの?」 「澪……澪……」 私が呆気にとられてるのに、律は私の鎖骨の辺りに顔を埋めて、私の名前を呟き続けた。 律は泣いていた。私は驚きすぎて、もう何にもよく掴めなかった。 「澪…………っ……う、ひっく……みおぉ……」 律は喘いで、咳と嗚咽を漏らしながら、名前を呼び続ける。 律の泣き声は、悲痛だったけど、でも安堵に満ち溢れていた気がした。 ただの、悲しみじゃなくて。 いろんな感情が混じった、律の本気の泣き声だった。 「り、律…………」 「……怖かった、澪……みお……っ……」 「――……馬鹿」 震えてた私の指先が、ゆっくり律の背中に回る。 律の背中を掴めた。 撫でることができた。 ほんのりと暖かい。 私は、律の言葉に、声を震わせた。視界が滲む。 触れる、声も聞こえる……! そのことが、私の琴線をゆっくり撫でた。 「ばか、ばか馬鹿律……私だって、怖かったんだからなっ……」 ずっと、怖かった。 私は、律との距離が離れていくのが。 消えちゃうのかなって思うのが。 いつだって怖かった。 誰にも見えないことも律に触れられないのも。 言葉が届かないのも。 手を伸ばしても掴めないのも。 怖かった。嫌だった、悲しかった。辛かった。 だから余計に愛しくて、胸が苦しくて。 だけど今。 律の声、聞こえる。 律を、この手で抱きしめられてる。 「律……っ」 律が、帰ってきた。 そう思うと、私も律の肩に目を押し当てて泣いた。 もうこの数日で、涙をどれだけ流したんだろう。 わかんない。 でも、どうでもいいや。 律が戻ってきた。 触れる。 抱き締められる。 名前を呼んでくれる。 「澪……」 「律……」 ずっとずっと、長い間、名前を呼び合って抱きしめあった。 二人とも、ここにいて、お互いのこと、確認し合うように。 ■ それから少しして、携帯に電話があった。 おばさんだった。 内容は、律が病院で目覚めた途端病院を抜け出したこと、そして多分秋山さん――つまり私の家に来ると思うから来たら連絡してくださいとのことだった。 律は、目が覚めた後の検査もせずに駆け出してきたらしかった。 律らしいと言えば律らしいのかな。それだけ、私のところに早く帰ってきたかったのだろうか。 そんな律は、まだ私のお腹に顔を押し当ててメソメソしていた。 私はおばさんにわかりましたと伝えて、電話を切った。 「律、おばさんが、もし律に会ったら連絡してくれってさ」 「しないで、いいよ」 「なんで?」 「だって、病院に連れ戻されちゃうだろ。嫌だ。まだ澪とくっついてたい」 「……ふふ」 私は律の頭を撫でた。私だって、今、律に思いっきり甘えて、ずっとずっと律と触れ合っていたいって気持ちだった。 だからおばさんごめんなさい。もうちょっとだけ、一緒にいたい。 この温もりも声も、すっごく久しぶりな気がするから。 連絡遅くなるといろいろ迷惑だから、あと十五分……いや、二十分。 いや、ずっとずっとそうしてたいよ。 律のこと抱き締めていたいよ。 こういうの久しぶりだから。失ってたものだから。 「……澪」 「……本当、おかえり律」 「ただいま澪……ごめん。いろいろとさ」 律は顔を上げ、目を細めた。見つめあう。 この眼差しも。全然悲しそうじゃない、律のいつもの瞳で見つめられるのも、本当に久しぶりだった。 もう何もかもが久しぶり。 触られるのも触るのも、その声で名前を呼ばれるのも……本当に、私が取り戻したかったものなんだ。 「いいよ、謝らなくて。こうしてまた、元に戻れたんだから」 「うん……そうだな。本当によかった……」 「……触れる、律」 「うん、触れるよ澪」 「……よかった。すっごく心配したんだからな……」 「そろそろ、病院戻ろうか」 「嫌だ」 「……でも、このままじゃおばさんたちに心配かけたままだろ? 律は無断でここに来たんだから……」 「でも、澪といたい」 「そりゃ……私もいたいよ」 私は律の甘い声に応えるように、さっき律がしてくれたみたいに思いっきり律を抱きしめた。 律の匂い、とか息使いも、全部懐かしく思えて。 「……澪が一緒ならいいよ」 「えっ?」 「だから、澪も一緒に来てくれるなら病院に戻る」 「……馬鹿律。当たり前だろ。一緒に行くよ、病院に」 ありがと、と律が小さく言った。 今はお互いに抱き締めあってて、顔や表情は見えなかったけど、私の背中に回ってる律の手が、ギュッと服を摘んだ気がした。 私もそれを受け入れるように、まだちょっとだけ震えてる律を、愛おしく抱きしめた。もうずっと抱きしめてたい。 「じゃあ電話するぞ」 「うん」 「おばさんたちにも謝れよな」 「うん……あはは」 「何笑ってんだ?」 「なんか、可笑しかったんだ。嬉しいんだよいろいろ」 私も吹いてしまった。確かに、なんでもないのに可笑しかった。 嬉しいな。 こうやって律と笑いあえるの、やっぱり最高に楽しいよ。 12
https://w.atwiki.jp/mw2cw/pages/15.html
Perk Perk 1 Perk 2 Perk 3 Death Streak ここではProを基準とし使用可か不可を定める Perk 1 名前 使用可か 効果 Marathon Pro × どこまでも走れる Sleight of Hand Pro ○ リロードが速くなる Scavenger Pro ○ 死体から弾を補充できる Bling Pro × 装備品を同時に付けられる One Man Army Pro × リスポンしなくてもクラスが変えられる Perk 2 名前 使用可か 効果 Stopping Power Pro ○ 敵に与えるダメージを増やす Lightweight Pro ○ 足が速くなる Hardline Pro × Killstreakが1killマイナスされる Cold Blooded Pro × 照準を合わせても赤くならない Danger Close Pro × 爆発物のダメージが増える Perk 3 名前 使用可か 効果 Commando Pro ○ 近接攻撃の範囲+ Steady Aim Pro ○ 腰だめ撃ちが安定する Scrambler Pro × 近距離の敵のレーダーをジャミングする Ninja Pro × 足音がしなくなる SitRep Pro ○ 敵の爆発物が分かる Last Stand Pro × 死ぬ前に拳銃を抜いて抗戦できる Death Streak 名前 使用可か 効果 Copycat ○ 敵のperkをコピーできる Painkiller × 次のリスポン時HP増加 Martyrdom × 倒されたときにグレネードを落とす FinalStand × ほぼラストスタンドと同じ効果
https://w.atwiki.jp/mat0220tun/pages/29.html
3 Few grown-ups remember what they were like when they were little. But Lucas and Spielberg have kept the sense of wonder of their childhood. That is the reason for their success as film maker and that is how they have made movies interesting once more. Lucas says, “Today children have very boring lives. Nobody makes movies for children expect Disney. One of the reasons I filmed Star Wars was to give them a genuine fantasy world. We had some wonderful dreams when we were children. There are no fairy tails left these days. The mysterious Orient, treasure island, adventure trips to a wonderland―they are all gone from us. But there is still a world of wonder to be found in the universe.” Spielberg also cherishes his own fantasy. “I like filling my pictures with magic. I make movies about things I want to be, not things that I am. Not things that I have been, but things that I desire. That’s my fantasy.” Lucas and Spielberg have used a lot of special movie magic to realize their fantasies. This movie magic is called “special effects”, or SFX. Of course SFX was used in many movies before their. But Lucas and Spielberg are different from other film makers. They know very well both the power of computer technology and how to use it well in their movies. Some people say they are the Walt Disneys of the 1980s. They really are modern magicians. ================================================= [問題1] 以下の単語・熟語の意味を調べなさい。 ・ grown-up ・ sense ・ childhood ・ success ・ maker ・ expect ・ genuine ・ fantasy ・ fairy ・ tale ・ mysterious ・ Orient ・ treasure ・ adventure ・ wonderland ・ universe ・ cherish ・ magic ・ desire ・ effect ・ SFX ・ power ・ technology ・ once more ・ not A but B ・ be different from [問題2] 英文中のheがSteven Spielbergに当てはまるならば“S”、George Lucasならば“L”、両者ともに当てはまるならば“S,L”と答えなさい。 1. He designed a theme park which opened in Florida near Walt Disney World in 1990. 2. He studied film making at university and made eight movies as a student. 3. He had few friends and was often bullied. 4. At the age of 13, he made his first 8 mm. movie with his father’s camera. 5. He became interested in movies under the influence of Walt Disney. 6. He has used SFX in his movies very well. [問題3] 本文中にある下線を和訳しなさい。
https://w.atwiki.jp/mekameka/pages/1505.html
アーミー オブ ツー:ザ 40th デイ / Army Of Two The 40th Day エレクトロニック・アーツ 2010年3月25日 PS3.Xb360 アーミー オブ ツーの続編、FPS(バディ アクション シューティング) 相棒と協力しながら、上海を壊滅状態にした、謎の戦闘集団“40th デイ イニシアティブ”と戦いましょう アーミー オブ ツー:ザ 40th デイ ポータブル [429] Client error `POST https //webservices.amazon.co.jp/paapi5/getitems` resulted in a `429 Too Many Requests` response { __type com.amazon.paapi5#TooManyRequestsException , Errors [{ Code TooManyRequests , Message The request was de (truncated...) トップビューのアクションになった、PSP移植版 Xbox 360 あ行 アーミー オブ ツー プレイステーションポータプル プレイステーション3 EA BEST HITS アーミー オブ ツー the 40th Day【CEROレーティング「Z」】 - PS3PS3 アーミー オブ ツー The 40th Day【CEROレーティング「Z」】 - Xbox360Xb36
https://w.atwiki.jp/tljtrans/pages/97.html
You re trespassing. You gotta leave. Now. Where did that come from? Hello? Yeah, just come on down. I m April Ryan, Warren s friend. I don t know anybody named Ryan, so...how about fucking off. Warren called you on my behalf. Warren Hughes? You know Warren, right? Didn t I tell you to fuck off? Yeah, but-- So fuck off already! Am I stuttering here? Jesus H Christ, you d think that "fuck off" would be clear enough as it is for even a slag like you to understand. I m not a slag! Ah, so you re a gangbanger. Baby, there ain t nothing here worth shit, and I got no beat with your posse. So fuck off. No! No, I m-- A corp. Yeah, I d recognize a corp bitch anywhere. I m legit, no funny stuff, got my corp permit two weeks ago. And I only do inventory by appointment, so call me. Could you, like, shut up for just one second? Like jacking in on a satellite conversation isn t in the fucking guidebook to good corporate surveillance? You know, if the fate of two worlds didn t depend on me, I d tell you to go straight to hell. Blow me, baby. Blow me hard. Oh, you re such a bastard. Listen, if I was out to arrest you, don t you think I d have brought an army of corporate goons? You got a point. April Ryan, huh? Shit, my channel with Warren was scrambled anyway -- top-of-the-line African scrambler, fucking impossible to hack unless you re the Flipper... You re telling me that...that you knew who I was the whole time? Are you a psychopath or something? I m April Ryan. I m a friend of Warren s, who, apparently, is a friend of yours, and he called you a short while ago to let you know he s cashing in on a favor. Does any of this ring a bell? Ring a bell? Ding-dong, the witch is dead? Yeah, it fucking rings a bell, but not the bell you d like to hear. Think I was born yesterday? Chill! Corps always underestimate the Flipper. Like I bite because I see a babe in tight pants? I think not. Sure, babe. Hold on.
https://w.atwiki.jp/mtg2384/pages/129.html
掲載日:2010 / 10 / 28 フォーマット:レガシー(~SOM) Decks of the Week 10/28/2010 Constructed Legacy Event #1690073 on 10/25/2010 in Daily Events 参加人数:16名 10 / 25 (1) 4-0:アド・ストーム/ANT 10 / 25 (1) 3-1:アグロローム(四色)/Aggro Loam 10 / 25 (1) 3-1:エンチャントレス/Enchantress 10 / 25 (1) 3-1:アルーレン/Aluren 10 / 25 (1) 4-0 アド・ストーム/ANT 使用者:kozel Main Deck 1《Badlands》 1《島/Island》 4《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 1《Tropical Island》 1《Underground Sea》 1《Volcanic Island》 4《ザンティッドの大群/Xantid Swarm》 2《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《燃え立つ願い/Burning Wish》 4《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 3《強迫/Duress》 4《冥府の教示者/Infernal Tutor》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《思案/Ponder》 4《炎の儀式/Rite of Flame》 1《苦悶の触手/Tendrils of Agony》 Sideboard 3《蒸気の連鎖/Chain of Vapor》 3《闇の腹心/Dark Confidant》 1《先細りの収益/Diminishing Returns》 1《巣穴からの総出/Empty the Warrens》 1《ぶどう弾/Grapeshot》 1《不正利得/Ill-Gotten Gains》 1《溶融/Meltdown》 1《苦悶の触手/Tendrils of Agony》 3《思考囲い/Thoughtseize》 10 / 25 (1) 3-1 アグロローム(四色)/Aggro Loam 使用者:reqsamurai Main Deck 2《Badlands》 1《蛮族のリング/Barbarian Ring》 1《Bayou》 3《血染めのぬかるみ/Bloodstained Mire》 1《森/Forest》 3《忘れられた洞窟/Forgotten Cave》 1《山/Mountain》 1《踏み鳴らされる地/Stomping Ground》 2《Taiga》 3《平穏な茂み/Tranquil Thicket》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《不毛の大地/Wasteland》 3《樹木茂る山麓/Wooded Foothills》 3《田舎の破壊者/Countryside Crusher》 4《闇の腹心/Dark Confidant》 1《永遠の証人/Eternal Witness》 1《鋳塊かじり/Ingot Chewer》 1《叫び大口/Shriekmaw》 4《タルモゴイフ/Tarmogoyf》 4《燃え立つ願い/Burning Wish》 3《壊滅的な夢/Devastating Dreams》 3《悪魔の布告/Diabolic Edict》 3《壌土からの生命/Life from the Loam》 4《モックス・ダイアモンド/Mox Diamond》 3《突撃の地鳴り/Seismic Assault》 Sideboard 1《古えの遺恨/Ancient Grudge》 1《チェイナーの布告/Chainer s Edict》 1《滅び/Damnation》 1《壊滅的な夢/Devastating Dreams》 1《外殻貫通/Hull Breach》 3《ジャンドの魔除け/Jund Charm》 1《壌土からの生命/Life from the Loam》 1《郷愁的な夢/Nostalgic Dreams》 4《カラスの罪/Raven s Crime》 1《破壊放題/Shattering Spree》 10 / 25 (1) 3-1 エンチャントレス/Enchantress 使用者:lebenskii Main Deck 1《Bayou》 6《森/Forest》 1《地平線の梢/Horizon Canopy》 1《Karakas》 4《平地/Plains》 2《セラの聖域/Serra s Sanctum》 1《Taiga》 4《吹きさらしの荒野/Windswept Heath》 4《アルゴスの女魔術師/Argothian Enchantress》 1《沈黙のオーラ/Aura of Silence》 1《窒息/Choke》 1《孤独の都/City of Solitude》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《悟りの教示者/Enlightened Tutor》 1《地の封印/Ground Seal》 1《霊体の正義/Karmic Justice》 1《神聖の力線/Leyline of Sanctity》 2《ミリーの悪知恵/Mirri s Guile》 1《Moat》 2《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 2《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 1《戦争の言葉/Words of War》 Sideboard 2《沈黙のオーラ/Aura of Silence》 1《血染めの月/Blood Moon》 2《窒息/Choke》 1《赤の防御円/Circle of Protection Red》 1《仕組まれた疫病/Engineered Plague》 3《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 1《法の定め/Rule of Law》 1《ルーンの光輪/Runed Halo》 1《静寂/Serenity》 1《独房監禁/Solitary Confinement》 10 / 25 (1) 3-1 アルーレン/Aluren 使用者:gotsjo Main Deck 1《Bayou》 3《森/Forest》 3《島/Island》 4《霧深い雨林/Misty Rainforest》 2《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 1《Taiga》 1《Tropical Island》 1《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 1《北極マーフォーク/Arctic Merfolk》 4《極楽鳥/Birds of Paradise》 1《洞窟のハーピー/Cavern Harpy》 1《とぐろ巻きの巫女/Coiling Oracle》 1《夢で忍び寄るもの/Dream Stalker》 1《永遠の証人/Eternal Witness》 4《帝国の徴募兵/Imperial Recruiter》 1《貴族の教主/Noble Hierarch》 1《寄生的な大梟/Parasitic Strix》 2《花の壁/Wall of Blossoms》 4《魔の魅惑/Aluren》 4《渦まく知識/Brainstorm》 4《陰謀団式療法/Cabal Therapy》 2《蒸気の連鎖/Chain of Vapor》 2《強迫/Duress》 2《直観/Intuition》 4《思案/Ponder》 Sideboard 1《骨砕き/Bone Shredder》 2《炎渦竜巻/Firespout》 2《クローサの掌握/Krosan Grip》 2《真髄の針/Pithing Needle》 3《呪文貫き/Spell Pierce》 1《厳格な試験監督/Stern Proctor》 4《トーモッドの墓所/Tormod s Crypt》
https://w.atwiki.jp/nanoharow/pages/597.html
波紋 - a divine messenger of the two. ◆WwbWwZAI1c 思い出したくない記憶、ありますか? 天使のそれは過去に犯した忌まわしき破壊の所業。 巫女のそれは数十分前に目の前で見せつけられた妹の惨たらしい姿。 それはどちらもできる事なら思い出したくもない心の傷。 だが運命の悪戯か、神の意志を伝える両者はこの辺境の地で巡り合ってしまった。 そしてその様子は――。 「うわあああああああああ―――――!!!!!」 「え、あ、ちょっと、落ち着いて――」 あらあら。 どうやらその二人の出会いはお世辞にも良いものとは言えず、むしろ最悪の部類みたいですね。 しかし素敵な天使さんはそんな最悪な状況を打開できる魔法の言葉を持っていました。 御奉仕メイド顔負けの天使さんの言葉とは――。 「ラァァァブ、アァァァンド、ピィィィィィス!!!!!」 どうやら上手くいったみたい。 巫女は天使さんの言葉を聞くと、口をポカンとして静かになったのですから……。 ◆ (一応落ち着いてくれたみたいだけど、もう少し詳しい話はまだ聞けそうにないか。それにしても酷い話だ……) ホテルの屋上に降り立ったヴァッシュが1階のロビーで泣きわめいていたかがみと出会ったのは地下から帰ってきた時だった。 実は屋上に降り立って中に入ろうとしたヴァッシュは屋上のドアノブに掛けられた1本の鍵を見つけていた。 一緒にあった説明書きによると、それは地下に停めてある装甲車の鍵であると分かった。 今までホテルの調べた者は2人いた。 だが屋上を調べた際にはドアを開けたままだったせいでその内側にあった鍵を見逃していたのだ。 そのため屋上に直接降り立ったヴァッシュが最初の発見者となったのだ。 そしてヴァッシュは地下の駐車場に降りて行き、そこで説明書き通り一台の装甲車が停まっている事を確認した。 だが放送が近い事もあってその場は一旦離れて、1階のロビーで放送を聞こうと考えて上がってきたところで先程までいなかった泣きじゃくる女子高校生と対面したわけだ。 ちなみに地下に下りる時にヴァッシュがかがみを発見できなかったのはちょうどその時ミラーワールドに引きずり込まれていたからに他ならない。 (それにしても浅倉威か、なんて奴なんだ!!!) ヴァッシュが浅倉に対して強い感情を抱くのも無理はない。 かがみから聞いたところ浅倉はかがみの目の前で妹のつかさを引き裂いて惨たらしく殺したらしい。 しかもそれまでにもかがみは各地で酷い目に遭ってきたという。 怪物に襲われたり、同行者に裏切られたり、知らぬ間に監禁されたり。 それだけ酷い目に遭えば今のように他者に対して強い不信感を抱くのも納得だ。 かがみが初対面にもかかわらず激しくヴァッシュに当たってきたのも当然の反応だ。 そしてかがみが話した危険人物の中にヴァッシュは一人の人物に心当たりがあった。 ここに降り立つ途中で一瞬見かけた青髪の少女――スバル・ナカジマ。 おそらくホテルに向かっていた気がするが、チラッと視界に入った程度なので確信までは至らない。 (だけど、もう酷い目には遭わせない、絶対に……) そしてヴァッシュは静かに放送の開始を待つのであった。 ◆ 『それにしてもよく思い止まったな。正直今の宿主サマなら馬鹿正直に突っ込むと思ったぜ』 (あんなアホ面で「ラァァァブ、アァァァンド、ピィィィィィス!!!!!」なんて叫ばれたからかしら。 呆気に取られて一周回って落ち着いて考える余裕ができたみたい) 『でもいい判断だったぜ。あのヴァッシュとかいう野郎、相当の手練だな』 (結果オーライか) 実はヴァッシュを見つけた当初、かがみは有無を言わさずヴァッシュを殺そうとした。 だがヴァッシュの発言を契機に少し落ち着いたかがみは今の自分ではヴァッシュを殺せないことに気付いた。 その大きな理由は仮面ライダーへの変身ができないことだ。 ミラーワールドからこちらに帰って来てからまだ30分ほどしか経っていない。 現段階で分かっている制限でも最低1時間は経たないと再度の変身は無理。 つまり今のかがみには誰かを殺す手段が欠けているのだ。 もちろん代わりの手段がないこともないが、どれも相手が十分な隙を見せない限り使えないものばかり。 だから今はおとなしく無力な女子高校生という立場でヴァッシュに保護してもらっているのだ。 その際おおまかに今までのことを聞かれた時には一応正直に話したが、自分から戦ったところは全て相手から仕掛けられたと言っておいた。 (今は私の盾として働いてもらうけど、殺せるようになったら殺してやる。 優しいように見せかけてどうせあんたも万丈目やLみたいに本心では良からぬことを考えているんでしょう) そしてかがみは静かに放送の開始を待つのであった。 【1日目 夕方】 【現在地 F-9 ホテル・アグスタ・1階ロビー】 【ヴァッシュ・ザ・スタンピード@リリカルTRIGUNA s】 【状態】疲労(大)、融合、黒髪化八割 【装備】ダンテの赤コート@魔法少女リリカルなのはStylish、アイボリー(6/10)@Devil never strikers、装甲車(の鍵)@アンリミテッド・エンドライン 【道具】なし 【思考】 基本:殺し合いを止める。誰も殺さないし殺させない。 1.かがみを守りつつ殺し合いを止めつつ、仲間を探す。新庄と再会したい 2.首輪の解除方法を探す。 3.アーカード、ティアナを警戒。 4.アンジールと再び出会ったら…… 【備考】 ※第八話終了後からの参戦です。 ※制限に気付いていません。 ※なのは達が別世界から連れて来られている事を知りません。 ※ティアナの事を吸血鬼だと思っています。 ※ナイブズの記憶を把握しました。またジュライの記憶も取り戻しました。 ※エリアの端と端が繋がっている事に気が付いていません。 ※暴走現象は止まりました 【柊かがみ@なの☆すた】 【状態】バリアジャケット、つかさの死への悲しみ、サイドポニー、自分以外の生物に対する激しい憎悪、やさぐれ、30分変身不可(キックホッパー) 【装備】ゼクトバックル(ホッパー)@魔法少女リリカルなのは マスカレード、ホッパーゼクター@魔法少女リリカルなのは マスカレード、千年リング@キャロが千年リングを見つけたそうです、ホテルの従業員の制服、ストラーダ(待機状態)@魔法少女リリカルなのはStrikerS 【道具】支給品一式、レヴァンティン(待機状態)@魔法少女リリカルなのはStrikerS、ライディングボード@魔法少女リリカルなのはStrikerS 【思考】 基本:みんな死ねばいいのに……。 1.浅倉威を最優先で殺す。 2.期が来れば他の参加者を皆殺しにして最後に自殺する。 【備考】 ※一部の参加者やそれに関する知識が消されています(たびかさなる心身に対するショックで思い出す可能性があります)。 ※デルタギアを装着した事により電気を放つ能力を得ました。 ※「自分は間違っていない」という強い自己暗示のよって怪我の痛みや身体の疲労をある程度感じていません。 ※周りのせいで自分が辛い目に遭っていると思っています。 ※変身時間の制限にある程度気付きました(1時間~1時間30分程時間を空ける必要がある事まで把握)。 ※エリアの端と端が繋がっている事に気が付きました。 ※千年リングを装備した事でバクラの人格が目覚めました。以下【バクラ@キャロが千年リングを見つけたそうです】の簡易状態表。 【思考】 基本:このデスゲームを思いっきり楽しんだ上で相棒の世界へ帰還する。 1.様子見。 2.当面はかがみをサポート及び誘導して優勝に導くつもりだが、場合によっては新しい宿主を捜す事も視野に入れる。 3.万丈目に対して……?(恨んではいない) 4.こなたに興味。 5.可能ならばキャロを探したいが、自分の世界のキャロと同一人物かどうかは若干の疑問。仮にかがみが自分の世界のキャロと出会った時殺しそうになったら時間を稼いで憑依してどうにかする。 6.メビウス(ヒビノ・ミライ)は万丈目と同じくこのデスゲームにおいては邪魔な存在。 7.パラサイトマインドは使用できるのか? もしも出来るのならば……。 【備考】 ※千年リングの制限について大まかに気付きましたが、再憑依に必要な正確な時間は分かっていません(少なくとも2時間以上必要である事は把握)。 ※キャロが自分の知るキャロと別人である可能性に気が付きました(もしも自分の知らないキャロなら殺す事に躊躇いはありません)。 ※かがみのいる世界が参加者に関係するものが大量に存在する世界だと考えています。 ※かがみの悪い事を全て周りのせいにする考え方を気に入っていません(別に訂正する気はないようです)。 Back E-5涙目ってレベルじゃねーぞ!! ~自重してはいけない・なのロワE-5激戦区~(後編) 時系列順で読む Next 第三回放送 Back E-5涙目ってレベルじゃねーぞ!! ~自重してはいけない・なのロワE-5激戦区~(後編) 投下順で読む Next 第三回放送 Back 一人分の陽だまりに 僕らは居る ヴァッシュ・ザ・スタンピード Next 突っ走る女 Back D.C. ~ダ・カーポ~ 予兆 柊かがみ Next 突っ走る女
https://w.atwiki.jp/sdvx/pages/6523.html
EXHAUST 選択肢 投票数 投票 詐称 0 強 1 中 1 弱 0 逆詐称 0